<tgcScene>
	<name>TriangleScene</name>
	<texturesExport enabled='true' dir='Textures'/>
	<lightmapExport enabled='false' dir='LightMaps'/>
	<materials count='1'>
		<m name='01 - Default' type='Standardmaterial'>
			<ambient>[150.0,150.0,150.0,255.0]</ambient>
			<diffuse>[150.0,150.0,150.0,255.0]</diffuse>
			<specular>[229.5,229.5,229.5,255.0]</specular>
			<opacity>100.0</opacity>
			<bitmap uvTiling='[1.0,1.0]' uvOffset='[0.0,0.0]'>granito.jpg</bitmap>
		</m>
	</materials>
	<meshes count='1' >
		<mesh name='Triangle' pos='[-2.7821,-1.53838,-12.4761]' matId='0' color='[57.0,8.0,136.0]' visibility='1.0' lightmap=''>
			<coordinatesIdx count='3'>0 1 2 </coordinatesIdx>
			<textCoordsIdx count='3'>0 1 2 </textCoordsIdx>
			<colorsIdx count='3'>0 0 0 </colorsIdx>
			<matIds count='1'>0</matIds>
			<vertices count='9'> 0 0 0 0 100 0 100 0 0 </vertices>
			<normals count='3'>1 0 0 </normals>
			<texCoords count='3'>0 0 0 1 1 1 </texCoords>
			<colors count='3'>255 255 255 </colors>
		</mesh>
	</meshes>
</tgcScene>
